Camera Techniques:
- Pan to show the location as it needs to be suitable for the genre.
- Establishing shot showing the protagonist for character exposition.
- Montage editing can be used to condense the action and create tension.
- Flashbacks or references to the past or future are helpful as it gives the audience a clue as to what happened or is going to happen.
- Rule of thirds shows the most important parts of the scene so that the audience focus on these.
- Over the shoulder shots are often used in conversation with a shot/reverse shot to show both characters facial expressions in relation to what is being said.
- Shot/reverse shot indicates the relationship between two characters, it signifies and sometimes exaggerates their closeness or opposition.
- Prevalence is how much screen time a character gets, it is given to a character in order to reveal to the audience their importance. This can develop during a scene to change a characters' status.
- Pace of editing is significant as it can be used to create many different perceptions of a character, especially if only one or two characters are in the sequence. A fast pace might suggest energy or panic, but infrequent cuts (long takes) might be used to imply a sense of calm or casual attitude or provide documentary-style realism.
- Motivation is important as a motivated edit is any transition 'forced' on the editor through the development of action, narrative or character. It can also be used to judge a character's worth or importance by the number of cuts they motivate.
- Intercutting is useful as it can be used to draw two storylines together this can be planned to create tension and therefore heighten the audience's identification with a particular character. However it can also be used set up juxtaposition between parallel storylines, thus exaggerating the impact or meaning of each by highlighting a point of difference.
- Eyeline match could be used to provide insight into a characters thoughts this is useful for character exposition as it enables the audience to realise what they are like as a person.
- High tempo music and a lack of dialogue creates tension as it is jumpy and the audience will be in suspense as they don't know what is going to happen next.
- Selective sound is important as it can be used to amplify a crucial moment or draw the audience's attention to something such as a bomb ticking. This can be used to help the audience identify with a character as we hear what he or she hears.
- Sound effects are sound from any source other than synchronised dialogue, narration or music that have been dubbed-in to add to the illusion of reality.
Is anything put in the scene, this includes:
- Characters - Hero (Protagonist) or Villain (Antagonist) etc.
- Locations
- Sets
- Props
- Costumes includes make-up
- Lighting
- Colour design
- Non-verbal language - gestures, facial expressions etc.
This is excellent work Josh, I am not quite sure which task you are completing, is this the one when you are supposed to refer to Brick?
ReplyDeleteThis is the tasks you set to do over the weekend there were 3 different ones and we had to do one each. I think this is the 3rd question of the tasks?
ReplyDelete